Event Identity
INFO
We're Not Old Enough To Know What Dying Means was a public art exhibition that took place from June 11th to June 13th, 2024 at the Adam Kamil D. Gallery in University of California, San Diego. A plethora of games totaling 37 distinct senior projects in Interdisplinary Computing and The Arts, all developed in a span of 20 weeks.
MY ROLE
Graphic Designer
TIMELINE
May 2024 - June 2024
TEAM
2 Graphic Designers and 4 Art Curators
TOOLS
01 The Blue Screen of Death
Moodboarding

These are the beginning layouts we thought about using, but refined the final graphic after the removal and addition of newer elements. Our monochromatic palette really helped as we wanted to guide the viewer within this design to continue to find new artifacts every time as you will see in our final iteration.
02 Exhibition finals
Final Designs
The assets below were the final deliverables made for "We're Not Old Enough To know What Dying Means". Beyond the offical promotional print we designed, I focused on the social media layouts below in order for students to market their own artiworkk on instagram. The goal was a unified look across both student content and even't formal graphics. With prior experience designing marketing layouts, I focused on elevating the structure and clarity of the promotional materials while we shaped the identity as a team.




03 Final Thoughts
Balancing these deliverables alongside my own video game was alot to do but I could have not asked for a better partner to build the promotional graphics with. Working in a duo with Cindy was a blast, we had an infinite library of ideas, learned from one another, andpsuihed the visual direction together.

Siul Maduena











