NOTABLE WORKS 04

We're Too Young to Know What Dying Means

We’re Too Young to Know What Dying Means

Event Identity

INFO

We're Not Old Enough To Know What Dying Means was a public art exhibition that took place from June 11th to June 13th, 2024 at the Adam Kamil D. Gallery in University of California, San Diego. A plethora of games totaling 37 distinct senior projects in Interdisplinary Computing and The Arts, all developed in a span of 20 weeks.

MY ROLE

Graphic Designer

TIMELINE

May 2024 - June 2024

TEAM

2 Graphic Designers and 4 Art Curators

TOOLS

Adobe Photoshop · Adobe Illustrator · Instagram · Figma · Procreate

Adobe Photoshop · Adobe Illustrator · Instagram · Figma · Procreate

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⇩ LEARN MORE ⇩

01 The Blue Screen of Death

Moodboarding

With the name being chosen un-animiously, our student curators requested us to curate visuals, tone, and a color swatch. A majority of these projects were games resulting in many bugs and errors along the way and with that, our visuals were heavily inspired by the a critical error screen displayed called "Blue Screen Of Death". My classmate Cindy and I leaned towards analog computers and nostalgia in order to echo the exhibtion title.

With the name being chosen un-animiously, our student curators requested us to curate visuals, tone, and a color swatch. A majority of these projects were games resulting in many bugs and errors along the way and with that, our visuals were heavily inspired by the a critical error screen displayed called “Blue Screen Of Death”. My classmate Cindy and I leaned towards analog computers and nostalgia in order to echo the exhibtion title.

These are the beginning layouts we thought about using, but refined the final graphic after the removal and addition of newer elements. Our monochromatic palette really helped as we wanted to guide the viewer within this design to continue to find new artifacts every time as you will see in our final iteration.

Layout 1

Layout 2

Layout 3

Layout 4

  • Layout 1

  • Layout 2

  • Layout 3

  • Layout 4

02 Exhibition finals

Final Designs

The assets below were the final deliverables made for "We're Not Old Enough To know What Dying Means". Beyond the offical promotional print we designed, I focused on the social media layouts below in order for students to market their own artiworkk on instagram. The goal was a unified look across both student content and even't formal graphics. With prior experience designing marketing layouts, I focused on elevating the structure and clarity of the promotional materials while we shaped the identity as a team.

03 Final Thoughts

What I Learned

What I Learned

Balancing these deliverables alongside my own video game was alot to do but I could have not asked for a better partner to build the promotional graphics with. Working in a duo with Cindy was a blast, we had an infinite library of ideas, learned from one another, andpsuihed the visual direction together.

Senior Showcase / Noteable work / 2024- present

Exhibtion Graphics / case study / 2024

Siul Maduena